|
Craps Game Guide: Courtesy
of
The Spin Room (A Victor Chandler Casino)
Objective
In Craps, the player bets on whether the dice roll
will result in a win or loss.
Rules
Craps is played with two dice.
Chips are used to place bets.
The Shooter and the Come Out Roll
The player rolling the dice is called the shooter.
The "come out" roll is the shooter's first roll.
2 Bets Before the Come Out Roll
1) Pass Line bets
The Pass Line is an even money bet. When you make
a "pass line" bet, you are betting the shooter WILL be successful.
The results for the "pass line" "come out" rolls are as follows...
| "Come Out" Roll ( First Roll
) |
Result |
| 7 or 11 ("Natural") |
Player Wins |
| 2, 3, or
12 ("Craps") |
Player Loses |
|
"Point" is established 4, 5, 6, 8, 9, or 10 ("Point")
|
Player wins:
if the shooter rolls the "point" number again before a 7.
Player loses: if a 7 is rolled before the "point" number. |
For example, if the shooter's "Come Out" roll is
an eight that will become the "point", the shooter continues to
roll until an eight or seven is rolled. A roll of eight wins,
a roll of seven loses - called a "seven-out". All intervening
rolls are irrelevant to the "Pass Line" bet.
Once either the seven or point has been rolled,
the next roll becomes the new "come out" roll.
2) Don't Pass Line bets
The Don't Pass Line is an even money bet. When you
make a "don't pass line" bet, you are betting that the shooter
WILL NOT be successful. The opposite of a "pass line" bet except
rolling a 12 ties (a "push"). The results for the "don't pass
line" "come out" rolls are as follows:
| "Come Out" Roll ( First Roll
) |
Result |
| 7 or 11 ("Natural") |
Player Loses |
| 2 or 3 ("Craps") |
Player Wins |
| 12 ("Push") |
Tie |
You win after the first roll if the shooter rolls
a seven before making his point. However, you lose if the shooter
successfully makes his point.
For example, if the shooter's "Come Out" roll is
an eight, the shooter continues to roll until an eight or seven
is rolled. A roll of eight loses, a roll of seven wins. All intervening
rolls are irrelevant to the "don't pass line" bet.
Once either the seven or point has been rolled,
the next roll becomes the new "come out" roll.
8 Bets after the Come Out Roll
If the shooter is winning, the dice are not passed
on. The dice are only passed to the next player if the shooter
sevens-out (rolls a seven) or decides not to continue rolling.
In the Internet version of craps, the player loses if there is
a seven-out and can end the game at any time provided there are
no bets placed.
Pass Line and Don't Pass Line bets are made on the
shooter's "Come Out" roll. All other bets are placed after the
come out, once a "point" has been established, and work independent
of the "pass line" and "don't pass" bets.
1) The Come Bet - Made any time after the initial
"Come Out" roll when a shooter has a point to make, you win on
the first roll of the come bet with a natural (7, 11) and lose
on craps (2, 3, 12). Any other number that comes up is a come
point. You win on a come bet if this number is rolled again before
a 7.
2) The Don't Come Bet - Opposite of the come bet,
except the 12 is a tie. Made any time after the initial "Come
Out" roll when a shooter has a point to make, you lose on the
first roll of the don't come bet with a natural (7, 11) and win
on craps (2, 3). Any other number that comes up is a come point.
You lose on a don't come bet if this number is rolled again before
a 7.
3) Odds Bet - You can accompany your Pass Line,
Come, Don't Pass, or Don't Come bet with an additional bet called
an "odds bet". Once a point has been established, the odds bet
is popular because it pays "true odds" on your bet. True odds
are based on comparing the chance of your number being rolled
before the 7, and are paid out accordingly. To illustrate, using
the True Odds Chart, you can see that the 7's chance of coming
up is twice that of the 4. When you place an odds bet on the four,
it will pay 2 to 1, the true odds.
Determining True Odds
The following chart will display the number of ways
a 7 can be made, as opposed to the number of ways any other combination
of points can be rolled at a given time.

An odds bet on the "pass line" and the "come" is
called "taking odds". The payouts on taking odds are
| Points |
True Odds |
| 4 and 10 |
2 - 1 |
| 5 and 9 |
3 - 2 |
| 6 and 8 |
6 - 5 |
To take odds on your Pass Line bet, click the area
below the Pass Line, lower left corner. To take odds on your Come
bet, click the Come chips wagered.
An odds bet on the "don't pass" and the "don't come"
is called "laying odds". The payouts on laying odds are
| Points |
True Odds |
| 4 and 10 |
1 - 2 |
| 5 and 9 |
2 - 3 |
| 6 and 8 |
5 - 6 |
To lay odds on your Don't Pass and Don't Come bets,
click on the chips wagered.
4) Place Bet - betting a 4, 5, 6, 8, 9 or 10 will
be rolled before a 7. This is similar to Come bets except unlike
an Odds Bet, you do not have to place a bet in the Come or Pass
Line bet first.
| Points |
True Odds |
| 4 and 10 |
9 - 5 |
| 5 and 9 |
7 - 5 |
| 6 and 8 |
7 - 6 |
Because of the payout ratios above, Place bets on
the 4, 5, 9, or 10 should be made in multiples of 5 units, and
bets on 6 or 8 should be made in multiples of 6 units because
payouts are rounded down to the nearest unit.
To make a place bet, click on the space marked "place
bets" below the desired number square.
5) Lay Bet - betting a 7 will be rolled before a
4, 5, 6, 8, 9 or 10 is rolled. The Lay bet pays true odds less
a 5% commission fee or "vig", rounded down to the nearest unit.
You can make a lay bet without making a "don't pass" or "don't
come" bet first. To make a lay bet, click on the space marked
"lay bets" above the desired number square.
6) Buy Bet - betting a four, five, six, eight, nine
or ten will be rolled before a seven, opposite of the Lay bet.
The Buy bet pays true odds less a 5% commission fee or "vig",
rounded down to the nearest unit. You can make a buy bet without
making a "pass line" or "come" bet first. To make a buy bet, click
on the desired number square.
7) Big 6 and Big 8 - betting a six or an eight will
be rolled before a seven. This area is located near the corner
with a big 6 and 8. It is similar to a place bet on the six or
eight except you get paid even money.
8) Field Bet - A one roll bet that the next roll
will be a two, three, four, nine, ten, eleven or twelve. A roll
of two or twelve pays double or 2 to 1. A roll of three, four,
nine, ten or eleven pays even money.
Proposition Bets
In addition to the 8 different bets described above,
you can also place Proposition Bets, located on the right side
of the Internet craps table. To make a proposition bet, click
on the desired square.
Hard Ways
When both dice come up with the same number, i.e.
two 2's, it's called the "hard way". The only numbers considered
hard ways are 4, 6, 8, and 10. The 2 and 12 are not considered
Hard Ways because the only way to make them is with a double (1+1,
6+6).
The following are the Hard Ways bets you
can make:
| Hard Bets |
Only Wins |
Payout |
| Hard 4 |
Before 7 or soft 4(1+3, 3+1) |
7 - 1 |
| Hard 6 |
Before 7 or soft 6(1+5, 5+1,
2+4, 4+2) |
9 - 1 |
| Hard 8 |
Before 7 or soft 8( 2+6, 6+2,
5+3, 3+5) |
9 - 1 |
| Hard 10 |
Before 7 or soft 10(4+6, 6+4) |
7 - 1 |
One Roll Bets
As their name suggests, these bets last for one
roll of the dice only.
| One Roll Bets |
Description |
Payout |
| Any Seven |
Betting the shooter will throw
a 7 on the next roll |
4 - 1 |
| Two |
Betting the shooter will throw
a 2on the next roll |
30 - 1 |
| Twelve |
Betting the shooter will throw
a 12 on the next roll |
30 - 1 |
| Horn Bet |
Betting the shooter will throw
a 2, 3, 11, or 12 on the next roll |
15 - 5 (3 or 11), 30 - 4 (2
or 12) |
| Three |
Betting the shooter
will throw a 3 on the next roll |
15 -1 |
| Eleven |
Betting the shooter will throw
an 11 on the next roll |
15 - 1 |
| Any Craps |
Betting the shooter will throw
a 2, 3, or 12 on the next roll |
7 - 1 |
How to Play
1. Set your bet amount ("In Hand" value) by clicking
the appropriate chips in your chip tray. To lower your bet amount,
shift+click or right click the appropriate chips in your chip
tray. The default bet amount is 1 unit, the minimum is 1 unit,
and the maximum is 100 units. The one exception to the minimum
bet value is 4 units on the Horn Bet. The number of bets that
can be placed on the table per roll is limited only by the 100
units maximum total bet.
2. Once you have set your bet amount, click the
area(s) of the table where you would like to place bet(s). The
appropriate chips will appear on the table. To remove your bet(s)
shift+click or right click the appropriate bets on the table.
The appropriate chips will disappear from the table.
3. Once you have placed your bet(s), click the Roll
button. The result of your roll will be shown
as dice in the middle of the table and in the user information
panel. If you win, your balance increases and chips are added
to your chip tray. Losses are subtracted from your balance.
4. To roll again, click the area on the table where
you would like to place your bet. Click the Roll button. To exit
the game click the Close button in the upper right-hand corner
or choose Exit Game from the Casino menu.
Betting
The minimum
wager is 1 unit and the maximum that can be played on the table
is 100 units. Exception on the Horn Bet, the minimum is 4 units.
All Odds bets will be limited to double odds. An odds bet is placed
with a Pass Line, Don't Pass, Come, or Don't Come bet.
Click
here to Play Craps at The Spin Room
|