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Craps Game Guide: Courtesy of The Spin Room (A Victor Chandler Casino)

Objective

In Craps, the player bets on whether the dice roll will result in a win or loss.

Rules

Craps is played with two dice. Chips are used to place bets.

The Shooter and the Come Out Roll

The player rolling the dice is called the shooter. The "come out" roll is the shooter's first roll.

2 Bets Before the Come Out Roll

1) Pass Line bets

The Pass Line is an even money bet. When you make a "pass line" bet, you are betting the shooter WILL be successful. The results for the "pass line" "come out" rolls are as follows...

"Come Out" Roll ( First Roll ) Result
7 or 11 ("Natural") Player Wins
2, 3, or 12 ("Craps") Player Loses

"Point" is established 4, 5, 6, 8, 9, or 10 ("Point")

Player wins: if the shooter rolls the "point" number again before a 7. Player loses: if a 7 is rolled before the "point" number.

For example, if the shooter's "Come Out" roll is an eight that will become the "point", the shooter continues to roll until an eight or seven is rolled. A roll of eight wins, a roll of seven loses - called a "seven-out". All intervening rolls are irrelevant to the "Pass Line" bet.

Once either the seven or point has been rolled, the next roll becomes the new "come out" roll.

2) Don't Pass Line bets

The Don't Pass Line is an even money bet. When you make a "don't pass line" bet, you are betting that the shooter WILL NOT be successful. The opposite of a "pass line" bet except rolling a 12 ties (a "push"). The results for the "don't pass line" "come out" rolls are as follows:

"Come Out" Roll ( First Roll ) Result
7 or 11 ("Natural") Player Loses
2 or 3 ("Craps") Player Wins
12 ("Push") Tie

You win after the first roll if the shooter rolls a seven before making his point. However, you lose if the shooter successfully makes his point.

For example, if the shooter's "Come Out" roll is an eight, the shooter continues to roll until an eight or seven is rolled. A roll of eight loses, a roll of seven wins. All intervening rolls are irrelevant to the "don't pass line" bet.

Once either the seven or point has been rolled, the next roll becomes the new "come out" roll.

8 Bets after the Come Out Roll

If the shooter is winning, the dice are not passed on. The dice are only passed to the next player if the shooter sevens-out (rolls a seven) or decides not to continue rolling. In the Internet version of craps, the player loses if there is a seven-out and can end the game at any time provided there are no bets placed.

Pass Line and Don't Pass Line bets are made on the shooter's "Come Out" roll. All other bets are placed after the come out, once a "point" has been established, and work independent of the "pass line" and "don't pass" bets.

1) The Come Bet - Made any time after the initial "Come Out" roll when a shooter has a point to make, you win on the first roll of the come bet with a natural (7, 11) and lose on craps (2, 3, 12). Any other number that comes up is a come point. You win on a come bet if this number is rolled again before a 7.

2) The Don't Come Bet - Opposite of the come bet, except the 12 is a tie. Made any time after the initial "Come Out" roll when a shooter has a point to make, you lose on the first roll of the don't come bet with a natural (7, 11) and win on craps (2, 3). Any other number that comes up is a come point. You lose on a don't come bet if this number is rolled again before a 7.

3) Odds Bet - You can accompany your Pass Line, Come, Don't Pass, or Don't Come bet with an additional bet called an "odds bet". Once a point has been established, the odds bet is popular because it pays "true odds" on your bet. True odds are based on comparing the chance of your number being rolled before the 7, and are paid out accordingly. To illustrate, using the True Odds Chart, you can see that the 7's chance of coming up is twice that of the 4. When you place an odds bet on the four, it will pay 2 to 1, the true odds.


Determining True Odds

The following chart will display the number of ways a 7 can be made, as opposed to the number of ways any other combination of points can be rolled at a given time.

An odds bet on the "pass line" and the "come" is called "taking odds". The payouts on taking odds are

Points True Odds
4 and 10 2 - 1
5 and 9 3 - 2
6 and 8 6 - 5

To take odds on your Pass Line bet, click the area below the Pass Line, lower left corner. To take odds on your Come bet, click the Come chips wagered.

An odds bet on the "don't pass" and the "don't come" is called "laying odds". The payouts on laying odds are

Points True Odds
4 and 10 1 - 2
5 and 9 2 - 3
6 and 8 5 - 6

To lay odds on your Don't Pass and Don't Come bets, click on the chips wagered.

4) Place Bet - betting a 4, 5, 6, 8, 9 or 10 will be rolled before a 7. This is similar to Come bets except unlike an Odds Bet, you do not have to place a bet in the Come or Pass Line bet first.

Points True Odds
4 and 10 9 - 5
5 and 9 7 - 5
6 and 8 7 - 6

Because of the payout ratios above, Place bets on the 4, 5, 9, or 10 should be made in multiples of 5 units, and bets on 6 or 8 should be made in multiples of 6 units because payouts are rounded down to the nearest unit.

To make a place bet, click on the space marked "place bets" below the desired number square.

5) Lay Bet - betting a 7 will be rolled before a 4, 5, 6, 8, 9 or 10 is rolled. The Lay bet pays true odds less a 5% commission fee or "vig", rounded down to the nearest unit. You can make a lay bet without making a "don't pass" or "don't come" bet first. To make a lay bet, click on the space marked "lay bets" above the desired number square.

6) Buy Bet - betting a four, five, six, eight, nine or ten will be rolled before a seven, opposite of the Lay bet. The Buy bet pays true odds less a 5% commission fee or "vig", rounded down to the nearest unit. You can make a buy bet without making a "pass line" or "come" bet first. To make a buy bet, click on the desired number square.

7) Big 6 and Big 8 - betting a six or an eight will be rolled before a seven. This area is located near the corner with a big 6 and 8. It is similar to a place bet on the six or eight except you get paid even money.

8) Field Bet - A one roll bet that the next roll will be a two, three, four, nine, ten, eleven or twelve. A roll of two or twelve pays double or 2 to 1. A roll of three, four, nine, ten or eleven pays even money.


Proposition Bets

In addition to the 8 different bets described above, you can also place Proposition Bets, located on the right side of the Internet craps table. To make a proposition bet, click on the desired square.

Hard Ways

When both dice come up with the same number, i.e. two 2's, it's called the "hard way". The only numbers considered hard ways are 4, 6, 8, and 10. The 2 and 12 are not considered Hard Ways because the only way to make them is with a double (1+1, 6+6).

The following are the Hard Ways bets you can make:

Hard Bets Only Wins Payout
Hard 4 Before 7 or soft 4(1+3, 3+1) 7 - 1
Hard 6 Before 7 or soft 6(1+5, 5+1, 2+4, 4+2) 9 - 1
Hard 8 Before 7 or soft 8( 2+6, 6+2, 5+3, 3+5) 9 - 1
Hard 10 Before 7 or soft 10(4+6, 6+4) 7 - 1

One Roll Bets

As their name suggests, these bets last for one roll of the dice only.

One Roll Bets Description Payout
Any Seven Betting the shooter will throw a 7 on the next roll 4 - 1
Two Betting the shooter will throw a 2on the next roll 30 - 1
Twelve Betting the shooter will throw a 12 on the next roll 30 - 1
Horn Bet Betting the shooter will throw a 2, 3, 11, or 12 on the next roll 15 - 5 (3 or 11), 30 - 4 (2 or 12)
Three Betting the shooter will throw a 3 on the next roll 15 -1
Eleven Betting the shooter will throw an 11 on the next roll 15 - 1
Any Craps Betting the shooter will throw a 2, 3, or 12 on the next roll 7 - 1

How to Play

1. Set your bet amount ("In Hand" value) by clicking the appropriate chips in your chip tray. To lower your bet amount, shift+click or right click the appropriate chips in your chip tray. The default bet amount is 1 unit, the minimum is 1 unit, and the maximum is 100 units. The one exception to the minimum bet value is 4 units on the Horn Bet. The number of bets that can be placed on the table per roll is limited only by the 100 units maximum total bet.

2. Once you have set your bet amount, click the area(s) of the table where you would like to place bet(s). The appropriate chips will appear on the table. To remove your bet(s) shift+click or right click the appropriate bets on the table. The appropriate chips will disappear from the table.

3. Once you have placed your bet(s), click the Roll button. The result of your roll will be shown as dice in the middle of the table and in the user information panel. If you win, your balance increases and chips are added to your chip tray. Losses are subtracted from your balance.

4. To roll again, click the area on the table where you would like to place your bet. Click the Roll button. To exit the game click the Close button in the upper right-hand corner or choose Exit Game from the Casino menu.

Betting

The minimum wager is 1 unit and the maximum that can be played on the table is 100 units. Exception on the Horn Bet, the minimum is 4 units. All Odds bets will be limited to double odds. An odds bet is placed with a Pass Line, Don't Pass, Come, or Don't Come bet.

 

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